A downloadable asset pack for Windows

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CLASSIC STATION LIGHTING V4

This is a playable demo, as well as alternative purchase option of my PSX lighting and effects tool for UE4+5.

FAB Link

Classic Station Lighting, or CSL, stylised material and blueprints system to make PSX style projects.

FEATURING: Dynamic Vertex lighting system for Unreal, powered by blueprints, materials an Niagara to create a look as close to the PSX as possible, or have the hand picked aesthetics that the user desires.

All of this is easily configured with a simple settings manager and even demo maps to see it in action. There are template master materials to get the user started including: particles, landscape, water and FX, as well as some others.

Now comes with LITE versions of the needed blueprints and material function

Discord

  • Built-in Features (Optional):

    • Vertex snapping.
    • Low-res pixelation.
    • Dithering.
    • Vertex-only lighting.
    • Distance and height fog.
    • Vertex painting.
    • Vertex distance culling.
    • MatCap reflections
    • Blinn speculars (gourad in vertex mode)

  • Main Features:

    • Lighting system accommodating unlimited dynamic lights. Active light max 1024, dynamically culled - Unlimited
    • Fully dynamic point lights,  spotlights, directional lights and box volume lights with runtime adjustability.
    • Backface culling for unlit surfaces.
    • Two sided lighting for flat geometry
    • Dynamic alterations in real time.
    • Dynamic ambient light control.
  • Configuration:

    • Simple settings manager.
    • Demo maps for visualization as well as content examples.
    • Template master materials for various elements like particles, landscape, water, and FX.

UPDATE

This update features a refactor of all the blueprint and HLSL code to improve performance and compatibility, as well as some bug fixes.

  • Level Streaming supported
    • changed all lighting references in the manager to use soft refs, so no issues being able to save levels.
  • NEW in-editor UI
    • Clear Lights, Load ALL Lights, and Load Level Lights (select the light loading volume from the drop down menu to load the corresponding levels lights.
    • Makes using CSL more streamlined
  • Post Process settings
    • Added more options for post process settings, and left the managers settings to unreals default values
    • no weird settings when adding the manager in to a level, fully customizeable
    • Added a VHS Post Process filter as well as a native resolution pixelization PostProcess filter for aesthetics
  • Added Custom Shadow maps!!!!! (3 supported at a time)
    • Can be set in the individual lights settings
    • can be dynamic or static
    • can be updated in real time and seen in-editor
  • Toggle on/off Vertex colour painting per material instance
    • Some people use the vertex colour channels for texture blending

And Most importantly!

ClassicStationLighting LITE!

Included in th eproject is some modified BP's and material function to JUST use the vertex lighting. It is barebones, and only includes lighting and blinn/phong/gourad speculars.

  • BP_Manager_LITE
  • BP_Light_LITE
  • AC_Light_LITE
  • MF_HLSL_IndividualLightsQUICKER_LITE

Documentation 

Cheers, 

Kordan

Updated 6 days ago
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorKordan
Tags3D, lighting, PSX (PlayStation), Retro, tool, Unreal Engine, vertex

Purchase

Buy Now£19.00 GBP or more

In order to download this asset pack you must purchase it at or above the minimum price of £19 GBP. You will get access to the following files:

CSLV4 content 63 MB

Download demo

Download
CSL_V4_DEMO.rar 336 MB

Comments

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Love your work so far and deffo see a use case for me ^^

I'd like to ask; Do the lighting effects require certain setups within the materials to be effected with the lights? Similiar to Marcis's Retro Graphics pack?

Hello, and thank you very much!

I have never used Marci's Retro Graphics pack before, so im not sure, but yes the materials need a quick setup, however, there is an included master material for main use - just create an instance and change the texture to whatever you want. There is one for a simple water, sky and even particle effects. Again just create instances of the master material, or copy and customize it however you would like!

Thanks for the clarification!

Looking forward for this release :3 Especially for UE5 ^^

the current demo is now built from UE5 and hopefully the project will get approved by Epic! keep an eye out

Awesome mate! Cheers for the update ^^ Do you have an ETA by any chance?

Just Submitted it an hour ago, so at least a couple days til they get back to me. It will be a bit of a to and fro sorting out whatever mistakes i may have made. So hopefully within a week!