A downloadable game for Windows

This is a demonstration of my PSX lighting and effects tool for UE4+5.

Marketplace Link

The primary feature of this tool is its material-based lighting system, which effortlessly recreates the nostalgic atmosphere of the retro PSX experience. It allows for the creation of unlimited dynamic lights that can be adjusted and altered in real-time. When a user-defined light cull distance is reached, or when the active light count exceeds 24, the lights seamlessly transition to a sprite representation reflecting the specified settings.



The tool offers a range of customizable settings, including:

  • Spot/point light options
  • Backside culling
  • Adjustable intensity, radius, and color
  • Sprite/cone settings:
    • Texture overlay and panning
    • Depth fade
    • Near/far fading distances
  • Directional light:
    • Color and intensity
    • Real-time directional adjustments

In addition to the lighting system, the CSL Manager includes other notable features:

  • Real-time adjustable ambient light
  • Mesh/landscape painting with three adjustable colors and intensities
  • Pixelated look with customizable target resolution
  • Dithering, with the option to enable/disable 16-bit mode
  • Triangle cull distance settings
  • Distance fog with adjustable height falloff

To provide a comprehensive understanding of the tool's capabilities, a full YouTube video will be available to demonstrate all the settings. However, this demo serves as a glimpse into the visual style and potential achievable with the CSL Manager within a game environment.

Cheers, Kordan


Download

Download
CSL_UE5_3_2.rar 444 MB
Download
CSL_UE4_27_2.rar 333 MB

Install instructions

extract and run ClassicStationLighting.exe

Comments

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Love your work so far and deffo see a use case for me ^^

I'd like to ask; Do the lighting effects require certain setups within the materials to be effected with the lights? Similiar to Marcis's Retro Graphics pack?

Hello, and thank you very much!

I have never used Marci's Retro Graphics pack before, so im not sure, but yes the materials need a quick setup, however, there is an included master material for main use - just create an instance and change the texture to whatever you want. There is one for a simple water, sky and even particle effects. Again just create instances of the master material, or copy and customize it however you would like!

Thanks for the clarification!

Looking forward for this release :3 Especially for UE5 ^^

the current demo is now built from UE5 and hopefully the project will get approved by Epic! keep an eye out

Awesome mate! Cheers for the update ^^ Do you have an ETA by any chance?

Just Submitted it an hour ago, so at least a couple days til they get back to me. It will be a bit of a to and fro sorting out whatever mistakes i may have made. So hopefully within a week!