A downloadable game

CLASSIC STATION LIGHTING 2.0

This is a demonstration of my PSX lighting and effects tool for UE4+5.

Marketplace Link

Classic Station Lighting, or CSL, is a PSX stylised material and blueprints system to make PS1 era style projects. Also featuring a dynamic lighting system for Unreal, powered by blueprints and materials to create a look as close to the PSX as possible, or have the hand picked aesthetics that the user desires.

Discord

  • Built-in Features:

    • Vertex snapping.
    • Low-res pixelation.
    • Dithering.
    • Vertex-only lighting.
    • Distance and height fog.
    • Vertex painting.
    • Vertex distance culling.

  • Main Features:

    • Lighting system accommodating numerous dynamic lights.
    • Fully dynamic point lights and spotlights with runtime adjustability.
    • Backface culling for lights within a specified camera radius.
    • Dynamic alterations in real time.
    • Dynamic ambient light control.
    • Up to 2 directional dynamic lights and 3 box volume lights.

  • Configuration:

    • Simple settings manager.
    • Demo map for visualization.
    • Template master materials for various elements like particles, landscape, water, and FX.

Documentation



Cheers, Kordan


StatusIn development
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorKordan
Tags3D, PSX (PlayStation), Retro, showcase, Unreal Engine

Download

Download
CSL V2 327 MB

Install instructions

extract and run ClassicStationLighting.exe

Comments

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Love your work so far and deffo see a use case for me ^^

I'd like to ask; Do the lighting effects require certain setups within the materials to be effected with the lights? Similiar to Marcis's Retro Graphics pack?

Hello, and thank you very much!

I have never used Marci's Retro Graphics pack before, so im not sure, but yes the materials need a quick setup, however, there is an included master material for main use - just create an instance and change the texture to whatever you want. There is one for a simple water, sky and even particle effects. Again just create instances of the master material, or copy and customize it however you would like!

Thanks for the clarification!

Looking forward for this release :3 Especially for UE5 ^^

the current demo is now built from UE5 and hopefully the project will get approved by Epic! keep an eye out

Awesome mate! Cheers for the update ^^ Do you have an ETA by any chance?

Just Submitted it an hour ago, so at least a couple days til they get back to me. It will be a bit of a to and fro sorting out whatever mistakes i may have made. So hopefully within a week!